Heavy Gunner

Heavygunner is a game-ready character created by the talented team at Pingle Studio, showcasing our full production pipeline—from initial concept to final implementation in Unreal Engine.
Our goal was to bring to life a heavily armed, towering fighter with an imposing silhouette, clearly communicating his role and capabilities in the game. The details were thought out in a way that players could instantly read the silhouette during the game.

The process included concept art development, highpoly and lowpoly modeling, detailed texturing, rigging, and seamless integration into Unreal Engine.

This was another fantastic team effort, and we’re proud to share the result with you. We hope you enjoy it!

Game-ready model

Game-ready model

High poly

High poly

Concept art

Concept art